Where to find cocoa beans in tekkit
This tutorial covers nearly every, if not every part of Industrial Craft 2's Agriculture. This guide is very in-depth, only read this if you are interested in actively pursuing IC2 agriculture. The first thing you will want to do is choose your farm's location. There are two things you want to keep in mind when doing this, as it will have a significant affect on your plants. The first, and perhaps most important is the height at which your farm is located.
It is best to grow as close to the top of the world as you can, as the higher up you go, the better the Air Quality will be. The worst thing you can do is attempt to grow plants at bedrock. The next thing to keep in mind is the biome in which you grow your plants. This will affect your farmland's base Hydration. It is strongly discouraged to grow in any other biome as it will make you go through many more resources in the long run.
Air Quality and Hydration play an important role in the growth cycle and will be covered in more detail below. Aside from these things, having the below will not only make things MUCH more convenient, they will also save you time.
Since we don't yet have any of the IC2 exclusive plants yet, we must first choose from the following Vanilla Minecraft plants:.
Now that the materials are prepared, it is finally time to plant. The first thing we need to do is place Crops on tilled farmland, as this is what supports plants in IC2. At this point you can decide on whether or not to add Hydration , Fertilizer , and Weed-Ex. To plant, simply select the desired plant and right-click on an empty Crop. Under some circumstances it may not plant, which will be covered later. There are two common methods and patterns that are used, each having advantages and disadvantages.
Keeping your crops level with the ground makes it easier to gather harvests, however it also makes them much more susceptible to trampling. On the left is a 2x2 plot which allows for the easiest collection of harvests, however it takes up more space, as it requires the water source to be off to the side.
On the right is a 3x3 plot which keeps the water source in the center out of the way, however harvests have a tendency to fall into the water. Keeping your crops raised a block makes it more difficult to collect harvests, however it is also less prone to being trampled.
Plants can be harvested two ways. Left-clicking will destroy the plant, but may also provide Seed Bags , while right-clicking will harvest the plant and reset its growth without providing Seed Bags. Stats have an affect on harvests, which will be covered in detail later. First three are initial growth stages. Once your plants are fully grown, or are on their second to last growth stage, you can begin Cross-Breeding.
To achieve this, place a Crop between two plants twice. This will form a cross-breeder, or "double crop". If any weeds sprout up, smack them, and replace the second Crop. What you get from cross-breeding is highly dependent on a few things. There are ways to influence the likelihood of getting certain plants such as Tier , Keywords , and Light Level. Tiers range from To find out a plant's Tier, you must scan a Seed Bag with a Cropnalyzer twice.
When cross-breeding, the cross-breeder will look at the plant's Tier, and penalyze a possible plant's outcome if the Tier is higher or lower by more than one, increasing by each Tier difference.
Keywords are a plant's characteristics and can be found by scanning a Seed Bag a third time. The cross-breeder will give a bonus to a possible plant's outcome for each shared Keyword. There are some plants which require a certain light level in order to grow. This includes when cross-breeding for them. Flowers, Hops , and Wheat require a light level of at least 9 or 10, while some require no light at all.
There is one plant, however, that cannot grow in any light levels other than between , and that is Redwheat. Flowers require light levels of at least 9 or 10, as well as high Air Quality. Each item in Minecraft has a unique ID assigned to it, known as an item ID, this can be used in commands to spawn the item into the game. The item ID for cocoa beans in Minecraft is shown below:.
When Minecraft updated to version 1. In "The Flattening", numerical IDs and item data was removed, and some item IDs were changed to make them more logical - Cocoa Beans was one of the many items that had their IDs changed.
For this reason, if you're playing on a Minecraft version below 1. The legacy ID for cocoa beans is:. Cocoa Beans has a data value of 3. In Bedrock Edition , cocoa beans can be also used in banner patterns:. Cocoa Beans can be used as a dye.
In Bedrock and Education editions, cocoa beans can be:. In Bedrock Edition , cocoa uses the following data values:. Issues relating to "Cocoa Beans" are maintained on the bug tracker.
Report issues there. Minecraft Wiki. Minecraft Wiki Explore. Main Page All Pages. Minecraft Minecraft Earth Minecraft Dungeons. Useful pages. Minecraft links. Gamepedia support Report a bad ad Help Wiki Contact us. Explore Wikis Community Central. Register Don't have an account? Cocoa Beans. History Talk See also: Data values.
See also: Block states. This section is missing information about Test placed metadata and replacement capabilities. Please expand the section to include this information. Further details may exist on the talk page. The first screenshot of cocoa pods tweeted by Jeb, which revealed the plants.
A somewhat efficient cocoa pod farm, minimizing space and wood use. Upcoming JE 1. Cancel Save. Fan Feed 1 Java Edition 1. Universal Conquest Wiki. Bonus chest.
Up to eight dyes can be added. One head, gold nugget, feather, or fire charge can be added. Both the diamond and the glowstone dust can be added with any of the other ingredients. Field masoned banner and bordure indented banner don't require banner patterns. None [sound 1]. A two-bit field storing a value from 0 to 4 specifying the direction the pod is attached to: 0: Attached to the north 1: Attached to the east 2: Attached to the south 3: Attached to the west.
A two-bit field storing a value from 0 to 3 specifying the stage of growth of the plant: 0: First stage 1: Second stage 2: Final stage. The direction from the cocoa bean to the log. The direction the player faces when placing the cocoa. Added cocoa beans.
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